Rust学习笔记

Rust编程语言入门教程课程笔记

参考教材: The Rust Programming Language (by Steve Klabnik and Carol Nichols, with contributions from the Rust Community)

Lecture 17: Object-Oriented Programming Features of Rust

src/main.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
use oop::Draw;
use oop::{Button, Screen};

use oop::Post;
use oop::Post2;

struct SelectBox {
width: u32,
height: u32,
options: Vec<String>,
}

impl Draw for SelectBox {
//The trait object is then responsible for calling the draw method at runtime
fn draw(&self) {
// code to actually draw a select box
}
}

fn main() {
//Using Trait Objects That Allow for Values of Different Types
let screen = Screen {
components: vec![
Box::new(SelectBox {
width: 75,
height: 10,
options: vec![
String::from("Yes"),
String::from("Maybe"),
String::from("No"),
],
}),
Box::new(Button {
width: 50,
height: 10,
label: String::from("OK"),
}),
],
};

screen.run();

//Implementing an Object-Oriented Design Pattern
let mut post = Post::new();

post.add_text("I ate a salad for lunch today");
assert_eq!("", post.content());

post.request_review();
assert_eq!("", post.content());

//Using Trait Objects That Allow for Values of Different Types
let mut post = Post2::new();
post.add_text("I ate a salad for lunch today");

let post = post.request_review();
let post = post.approve();

assert_eq!("I ate a salad for lunch today", post.content());
}

src/lib.rs

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
//Object-Oriented Programming: Object, Encapsulation, Inheritance, Polymorphism

//Encapsulation: A unit of code that hides its implementation details and exposes a public API.
pub struct AveragedCollection {
list: Vec<i32>,
average: f64,
}

impl AveragedCollection {
pub fn add(&mut self, value: i32) {
self.list.push(value);
self.update_average();
}

pub fn remove(&mut self) -> Option<i32> {
let result = self.list.pop();
match result {
Some(value) => {
self.update_average();
Some(value)
}
None => None,
}
}

pub fn average(&self) -> f64 {
self.average
}

fn update_average(&mut self) {
let total: i32 = self.list.iter().sum();
self.average = total as f64 / self.list.len() as f64;
}
}

//Using Trait Objects That Allow for Values of Different Types
pub trait Draw {
fn draw(&self);
}

pub struct Screen {
pub components: Vec<Box<dyn Draw>>, //dyn: dynamic dispatch
}

impl Screen {
pub fn run(&self) {
for component in self.components.iter() {
component.draw();
}
}
}

//Implementing the Trait
pub struct Button {
pub width: u32,
pub height: u32,
pub label: String,
}

impl Draw for Button {
//The trait object is then responsible for calling the draw method at runtime
fn draw(&self) {
// code to actually draw a button
}
}

//Implementing an Object-Oriented Design Pattern

pub struct Post{
state: Option<Box<dyn State>>,
content: String,
}

impl Post {
pub fn new() -> Post {
Post {
state: Some(Box::new(Draft{})),
content: String::new(),
}
}

pub fn add_text(&mut self, text: &str){
self.content.push_str(text);
}

pub fn content(&self) -> &str{
self.state.as_ref().unwrap().content(self)
}

pub fn request_review(&mut self){
if let Some(s) = self.state.take(){//take() method to move the Some value out of state
self.state = Some(s.request_review());
}
}

pub fn approve(&mut self){
if let Some(s) = self.state.take(){
self.state = Some(s.approve());
}
}
}

trait State{
fn request_review(self: Box<Self>) -> Box<dyn State>;
fn approve(self: Box<Self>) -> Box<dyn State>;
fn content<'a>(&self, post: &'a Post) -> &'a str{
""
}
}

struct Draft{}

impl State for Draft{
fn request_review(self: Box<Self>) -> Box<dyn State>{
Box::new(PendingReview{})
}

fn approve(self: Box<Self>) -> Box<dyn State>{
self
}
}

struct PendingReview{}

impl State for PendingReview{
fn request_review(self: Box<Self>) -> Box<dyn State>{
self
}

fn approve(self: Box<Self>) -> Box<dyn State>{
Box::new(Published{})
}
}

struct Published{}

impl State for Published{
fn request_review(self: Box<Self>) -> Box<dyn State>{
self
}

fn approve(self: Box<Self>) -> Box<dyn State>{
self
}
fn content<'a>(&self, post: &'a Post) -> &'a str{
&post.content
}
}

//Using Trait Objects That Allow for Values of Different Types

pub struct Post2{
content: String,
}

pub struct DraftPost{
content: String,
}

impl Post2{
pub fn new() -> DraftPost{
DraftPost{
content: String::new(),
}
}

pub fn content(&self) -> &str{
&self.content
}
}

impl DraftPost{
pub fn add_text(&mut self, text: &str){
self.content.push_str(text);
}

pub fn request_review(self) -> PendingReviewPost{
PendingReviewPost{
content: self.content,
}
}
}

pub struct PendingReviewPost{
content: String,
}

impl PendingReviewPost{
pub fn approve(self) -> Post2{
Post2{
content: self.content,
}
}
}